Star Wars Knights of the Old Republic II: The Sith Lords/Goto's Yacht

Table of Contents

  • Difficulty Classes
  • Force powers
  • Prestige classes
  • Achievements
  • Autobalance
  • Military Base Sub-Level
  • HK Manufacturing Plant
  • Administration Level
  • Mining Tunnels
  • Rescue T3-M4
  • Asteroid Exterior
  • Dormitories
  • Command Deck
  • Crew Quarters
  • Engine Deck
  • Residential 082 East
  • Entertainment
  • Czerka Offices
  • Residential 082 West
  • Dock Module
  • Bumani Exchange Corp.
  • Restoration Zone
  • Czerka Site
  • Underground Base
  • Polar Plateau
  • Secret Academy
  • Turret encounters
  • Swoop racing
  • Refugee Landing Pad
  • Entertainment Promenade
  • Refugee Quad
  • Landing Rights
  • Jekk'Jekk Tarr
  • Jekk'Jekk Tarr Tunnels
  • Droid Warehouse
  • Goto's Yacht
  • Jungle Landing
  • Mandalorian Ruins
  • Battle Circle
  • Iziz Spaceport
  • Merchant Quarter
  • Western Square
  • Iziz Cantina
  • Khoonda Plains
  • Enclave Courtyard
  • Enclave Sublevel
  • Crystal Cave
  • Defense of Khoonda
  • Jungle Tomb
  • Royal Palace
  • Valley of Dark Lords
  • Sith Academy
  • Shyrack Cave
  • Secret Tomb
  • Rebuilt Jedi Enclave
  • Suburban (082 West)
  • Suburban (082 East)
  • Entertainment Module 081
  • Ravager - Command Deck
  • Trayus Academy
  • Trayus Crescent
  • Trayus Proving Grounds
  • Trayus Academy (Top)
  • Trayus Core
  • Light armor
  • Medium armor
  • Heavy armor
  • Blaster pistols
  • Blaster rifles
  • Lightsabers
  • Special weapons
  • Upgrade items, armor
  • Upgrade items, ranged
  • Upgrade items, melee
  • Upgrade items, lightsaber

Star Wars Knights of the Old Republic II: The Sith Lords logo

  • 1 Ebon Hawk
  • 3 Audience Chamber
  • 4 Torture Room & Lab Station
  • 6 Maintenance Room & Workbench
  • 7 Exterior Defense
  • 8 Central Command
  • 9 Interior Defense
  • 11 Ebon Hawk
  • 12.1 Lost Jedi
  • 12.2 Seeking Passage
  • 12.3 Will Work for Fuel
  • 12.4 New Fuel Source

Sure enough, after T3-M4 escapes the Droid Warehouse and Tienn Tubb changes the Ebon Hawk's ID signature, Goto's yacht intercepts it after take off. Meanwhile, on the yacht you are in the Audience Chamber with a hologram:

In every case:

Ebon Hawk [ edit ]

The Ebon Hawk has docked with Goto's yacht on its starboard side: the Map screen shows that this is the top left side of the map, and that the Audience Chamber , where your main character is under guard, is on the center right side, at the stern of the yacht.

If your party tries to go back through the docking hatch behind them in the left wall:

There's a plasteel cylinder by the bottom wall, to the right of a utility droid:

There's a security console by the top wall:

If you enter the incorrect count then you have to log out before attempting to unlock the console, using a Computer Spike each time, to enter the count again. You can brute force the correct count in this way (there's no way of knowing that it starts at two) or you can destroy Goto guard droids, which can communicate the current count upon their destruction as a binary number:

They may not communicate this if debilitated by a Stun Droid power, but the count still increases with each kill.

Otherwise, you can bypass security to get limited access with some Computer Use , letting you view defense summaries and cameras:

Interrogation Chamber defenses have been reassigned and, sure enough, if you check its camera you'll see it's empty, so you shouldn't bother overloading the power conduit... yet:

Limited access also lets you download a program:

Full access is only granted after entering the correct count, slicing the computer after bypassing security for limited access, or a highly-skilled security bypass:

Other than experience received, the only reason to upgrade from limited to full access is if your party has a droid or two ( T3-M4 or HK-47 , or both):

If you have a Stealth character and want to sneak past as many droids (and defense turrets) as possible on your way to getting the Droid Controller access code from the Bridge , then you may want to enter Stealth mode now, and ensure your other character is out of sight, before opening the door in the bottom wall of the right corner. Beyond this door is a corridor containing five floating mines (you can never control them, but they can be useful later):

Once a floating mine detects you, it approaches and explodes, inflicting variable piercing damage which can be halved if a successful Reflex save is made against DC 15.

Cells [ edit ]

Beyond the door at the bottom end of the mined corridor is the Goto starboard commander:

There's a decorative diamond in the middle of the floor indicating the position of a hidden Average Gas Mine , and a command console by the bottom wall:

If you select Systems Control first then access is restricted, only allowing you to run the Basic Diagnostic program on each system:

Selecting Program Library allows you to upload any other programs you acquire:

Once uploaded, you can check what each program does.

However, you cannot run any uploaded programs on restricted systems. You can unlock a restricted system once you have its access code:

To escape from Goto's yacht you only really need the Shut Down program and Power Distribution access code to use on the Bridge Command Console, but acquiring other programs and access codes can be useful, and grant experience when run on unlocked systems:

For example, if you acquired the Containment Cells access code from the Goto starboard commander:

If you return to main menu and select Systems Control:

There are other command consoles throughout the yacht, any of which can be used to upload programs, unlock systems using access codes, and run programs on those systems. However, running programs on the Power Distribution system is restricted to the Bridge Command Console.

Beyond the door in the left wall at the bottom end of the commander's room is another room, containing a maintenance droid, a Goto guard droid, and a plasteel cylinder by its left wall, at the back. The maintenance droid repairs any damage inflicted on the guard droid, so destroy it first:

Once destroyed it explodes, inflicting variable piercing damage which can be halved if a successful Reflex save is made against DC 15.

Droid Molten Cannon

Beyond the door in the right wall at the top end of the commander's room is another room, containing another maintenance droid and two Goto guard droid, one of which is shielded:

Droid Neural Pacifier

There's a security door in each wall of the bottom right corner of the room:

Beyond the right door is a long corridor with three containment cells in its top wall, sealed with force fields:

If Bao-Dur isn't in your party and you haven't used the command console to unlock and shut down the Containment Cells system, you can blast them instead. The left and right cells are empty, but the center cell contains a damaged utility droid:

Audience Chamber [ edit ]

Returning to the entrance of the starboard wing of the containment cells , beyond the security door in the bottom wall is another room, containing two Goto guard droids (one shielded), with a plasteel cylinder in its bottom right corner:

There's a door in each wall of the bottom left corner of the room. The bottom door leads to a corridor containing a maintenance droid and two Goto guard droids (one shielded).

There's another door at its bottom end, and another Command Console by the middle of its left wall. If you have the Turret Defense access code from the damaged utility droid in the starboard Containment Cells , then you can unlock the turret system and run programs:

If you run the Overload program:

This doesn't seem to have any actual effect on turret damage. However, if you run the Shut Down program:

If you return with the Reset program from the damaged utility droid in the port Containment Cells :

Running the Shut Down program causes any defense turrets to malfunction and target both hostile and friendly units, while running the Reset program affects their accuracy, adding Effect Bonus -50 to Attack Breakdowns, reducing them to minimum 5% chance to hit and 0% critical conversion. If both programs are run then turrets become much less of a threat to your party, but also to any other hostile or friendly units, which respond in kind when attacked.

There's a security door in the middle of the right wall:

The corridor beyond contains three Goto droid heavy guardians and six defense turrets: if you used the command console to unlock the turret system and then tried to shut it down, then they'll be attacking each other. If you get to the audience room door at the other end of this corridor before all turrets are killed:

Weapon Focus: Blaster Pistol

Once all turrets are killed, you can open the audience room door and your main character joins the rest of your party here. There are two sentry droids at the back of the chamber, which had been flanking your main character:

If you get the Droid Controller access code from the Bridge then use any Command Console to unlock that system and run either the Overload or Shut Down programs, you can scavenge any remaining droids for components as well (maximum 450 (15 * 30) more). You can also do the following:

However, you only receive experience for the first droid. These sentry droids don't follow you out of the audience chamber, so this is of limited immediate use. There's an auxiliary console by the wall in the bottom right quadrant of the chamber:

After acquiring the Power Distribution access code and logging out, the following (optional) options won't be available until you get to the bridge:

If you return to use the command console at the other end of the corridor to the audience chamber, then you can now use this access code to unlock this system:

So you cannot run programs on the Power Distribution system until you get to the bridge: if you also have the Shut Down program from the utility droid in the Ebon Hawk 's docking bay then you have everything you need to go there directly via Exterior Defense , but you might as well explore the port side of the yacht (which isn't necessary, but can make breaching the defenses easier).

Torture Room & Lab Station [ edit ]

Beyond the door below the command console outside the Audience Chamber is a room containing three Goto guard droids: one is shielded, but only one of the remaining has a Molten Cannon .

The room beyond the door in the bottom wall is clearly an interrogation chamber or torture room due to the presence of a force cage and various other restraints, with a Lab Station by the top wall. There's also a plasteel cylinder in the top left corner, by this lab station.

Beyond the door in the right wall of the interrogation chamber is a long corridor with three containment cells in its bottom wall, sealed with force fields:

If Bao-Dur isn't in your party and you haven't used a Command Console to unlock and shut down the Containment Cells system, you can blast them instead. The left and center cells are empty, but the right cell contains a damaged utility droid:

Maintenance Room & Workbench [ edit ]

Beyond the door in the left wall of the interrogation chamber is a room with a decorative diamond in the middle of the floor indicating the position of a hidden Average Gas Mine , and a Command Console by its top wall. If you have the Reset program from the damaged utility droid in the port Containment Cells , then you can upload this to the Program Library and run it on any unlocked systems.

Beyond the door in the top left corner of the console room, there's a storage room with three plasteel cylinders at the back, by the left wall.

Beyond the high security door in the bottom wall of the console room is another high security door in the right wall, beyond which there's a maintenance room with a Workbench by its bottom wall and three plasteel cylinders in the back right corner.

Beyond the door in the bottom wall opposite the first high security door is the port docking bay, with a Security Console by its bottom wall, a plasteel cylinder by its top wall and a docking hatch in its left wall.

Exterior Defense [ edit ]

Go through the door above or below the command console outside the Audience Chamber and then through the door in the left wall, and either way you'll be in a room with a Security Console by its left wall and a hidden Average Gas Mine in the middle of its floor. Through the door in the top or bottom wall is the right side of Exterior Defense: on the left side there are eight defense turrets, like those guarding the Audience Chamber , and all but the two leftmost use their shields.

If you've used a command console to unlock the turret system and then run the Reset program after getting what's needed from the damaged utility droids in the starboard and port Containment Cells, then Effect Bonus -50 is added to the Attack Breakdowns of these turrets, reducing them to minimum 5% chance to hit and 0% critical conversion. Otherwise, use shields of your own, Damage Immunity or Damage Resistance vs Energy to withstand their focused fire, or position yourself carefully to limit the number firing on you while attacking with ranged weapons, grenades or Force powers.

You could also simply run or sneak past and go through the door in the top or bottom wall on the right side. Either way, there's a Goto droid heavy guardian just inside the door, a Command Console by the right wall and a fire suppression unit in the opposite corner on the left side of each room:

Fire Suppression System

Central Command [ edit ]

As you approach the sealed hatch at the left end of either room beyond the Exterior Defense turrets:

If you're in Stealth mode then this cancels it. The semi-circular corridor linking the two sealed hatches is mined, five to either side of a junction guarded by the Goto central commander and two more Goto droid heavy guardians:

These mines are not part of the Minefield system.

There's another sealed hatch down the corridor left of this junction, beyond which is central command, a console hub with a circular corridor around its perimeter. If you enter the hub with your party, one of them can comment on it:

If you haven't used a Command Console to unlock and shut down the Containment Cells system, then there's a force field in the back wall of the hub:

If Bao-Dur isn't in your party then you can blast it instead. The hub's perimeter corridor also allows you to go around to the other side of the force field. However, if you take it down then what you see of Interior Defense may prompt you to use the command console in the middle of the hub's top wall to reset it, or use the Minefield access code from the Goto central commander to unlock that system and run programs:

If you run the Shut Down program:

If you run the Reset program:

Interior Defense [ edit ]

The corridor exiting the right side of Central Command is heavily mined:

If you used a Command Console to unlock and shut down the Minefield system then neither they nor the mines outside the high security doors to the Bridge can be triggered, but they can still be disabled or recovered for experience. However, the junction beyond the minefield is guarded by seven Goto droid heavy guardians. If you used a command console to overload the Minefield system then both you and the droids can now trigger them: since they're melee attackers, once they become aware of you they can run over the mines, triggering them and heavily damaging or killing themselves.

Bridge [ edit ]

The junction beyond the minefield is in the middle of a corridor between two high security doors in the left wall at its top and bottom end, which are mined (five a side):

If you used a Command Console to unlock and shut down the Minefield system then the mines cannot be triggered, but they can still be disabled or recovered for experience. There are also windows at the top and bottom of this corridor, and the back of the Ebon Hawk can be seen through the top window, to the right.

Beyond the doors is the bridge, a semi-circular room with a plasteel cylinder in its top right corner, by the door:

There are two consoles in the middle of the bridge. The Bridge Command Console is the top one, on your left. Like any command console it can be used to unlock and access the Droid Controller system to run programs although, in the likely event that you've already killed every droid on the yacht, this may only be good for experience:

If you run the Overload program after disabling the yacht's cloaking device:

However, if you ran or sneaked past droids then you can get them to defend you against any remaining turrets, and the bounty hunters that board once the yacht's cloaking device is disabled. You need to run the Overload program before you disable the cloaking device, otherwise any remaining droids will ignore turrets and bounty hunters, but still attack you: if you run it afterward by mistake then you can still run the Shut Down program to prevent droids attacking you, and scavenge them for components like the Sentry Droids back in the audience chamber, as well as examine each unit's behavior core to switch its defense protocol to include you and your companions. Afterward, you can run the Reset program to allow you to kill any surviving droids.

The primary power system console is the bottom console in the middle of the bridge, on your right, which can be used to switch the docking hatch seal (and containment cells) from the primary power system to the secondary:

Only the Bridge Command Console can be used to both access the Power Distribution system and run programs on it, to shut down the (secondary) power system:

Once you've switched the docking hatch seal to the secondary power system and shut it down, or vice versa:

After disabling the cloaking device using the Bridge Command Console, when you return through Central Command to the junction in the middle of the mined corridor, there's a pair of Duros bounty hunters to either side, and another pair in the rooms at each end of the corridor:

Blaster Rifle

When you return to the Exterior Defense turrets, the Twi'lek Twin Suns await you. If Atton is in your party as you enter:

If any of the turrets remain then you can use the command console by the right wall of the room above or below to access the turret system, causing them to malfunction after trying to shut them down so that they can target the Twin Suns as well (although they'll be much less effective if you reset them as well). This isn't necessary, but it can be satisfying: since the Twin Suns' cantina encounter with Atton, each has lost a sword, but Atton can gain up to eight guns (and two party members).

Twi'lek Spinning Blade

All that remain of the boarders are four trios of Gand, each consisting of two Gand and a Gand Findsman. One trio is in the Interrogation Chamber , and you can now use one of the Security Consoles in either of the rooms at the right end of Exterior Defense to overload the power conduit there, killing them: the rest of the port wing remains unpopulated, so there's no need to go there unless you want to see if the Gand left any remains.

The remaining Gand are between you and the Ebon Hawk docking hatch: there's a trio in the room to the right of the top security console room, another in the room above (at the left end of the starboard Containment Cells corridor), and the last trio is in the corridor up to the docking hatch (if any floating mines remain, they can damage Gand when triggered or killed).

Breath Mask

The off hand Ion Blaster adds no Ion vs. Droid .

Save game before going through the unsealed docking hatch to enter the Ebon Hawk. As you escape, Goto's yacht is attacked and destroyed. Aboard the Ebon Hawk, if Hanharr joined your party:

Otherwise, if Mira joined your party:

In either case:

Nar Shaddaa [ edit ]

Back on Nar Shaddaa, you return alone to the flophouse on the docks to meet Zez-Kai Ell...

Lost Jedi [ edit ]

If Alignment < 40:

Otherwise, if Alignment 40 or more:

Before Zez-Kai Ell leaves you, if you are a Jedi Consular , Jedi Master or Sith Lord then he teaches you a Force form , otherwise he teaches you a lightsaber form :

Otherwise, you engage in combat. The door in the left wall at the bottom end of the room remains locked until Zez-Kai Ell is defeated:

Double-Bladed Lightsaber

Once Zez-Kai Ell has been reduced to less than 50% Vitality, if you are a Jedi Consular , Jedi Master or Sith Lord then you learn the Force form he's using (despite him not having any Force powers to use), otherwise you learn the lightsaber form he's using:

Once Zez-Kai Ell is defeated (for which you receive no experience), you subconsciously drain Force power from him:

Now if you speak to a commoner on the refugee landing pad, or a Duros in the entertainment promenade's Cantina :

Seeking Passage [ edit ]

If you spoke to a woman named Kahranna in the refugee quad who told you her family are Seeking Passage off Nar Shaddaa, and you told her you'd help, then if you speak to the dockmaster Fassa at the Pylon 2 junction on the docks:

If you return to the refugee quad, then Kahranna is gone.

Will Work for Fuel [ edit ]

If you spoke to a man named Odis in the refugee quad who told you he's looking for work and Will Work for Fuel , and you've spoken to the Lunar Shadow crew in the flophouse on the docks about their Wayward Captain but not reunited them or told them about Odis, then if you speak to the dockmaster Fassa at the Pylon 2 junction on the docks:

If you return to the refugee quad, then Odis is gone.

New Fuel Source [ edit ]

If you return to Vogga's Enclave in the top left corner of the docks and speak to Vogga the Hutt again after saying you'll help deal with Goto in exchange for a New Fuel Source for Telos' Citadel Station:

Hutt Oil

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Navigation menu

Guide part 9

<tbody> </tbody>

When you return to the ship there will be a group of thugs waiting for you known as the Red Eclipse. The entire walkway to your craft is lined with these enemies so prepare yourself for a long battle. Boarding the Ebon Hawk is the only way to advance the story line. Many more members of the Red Eclipse are on the ship waiting to do battle. Many of them carry sonic rifles. Slash through the ranks until you encounter the leader of the group who will speak to you. Tell him that you could kill the Red Eclipse easily and then take control of their slave trade. This is not only a choice dark side move, but it will net you profits in the future. You can control the slave trade from the cantina on Nar Shaddaa in the future. After dealing with the Red Eclipse you will be approached by a woman member of the Sith who will attack you. Switch to the Contention battle stance which works well against Jedi. In order to win this battle you only need to bring her down to half health, so use lightning attacks to finish the fight quickly. Afterwards she will appear in the medical where you can speak to her. Atton's Past Catches Up Leave the Ebon Hawk again and Atton will stop you and tell you that he has just received a transmission that the group should hear. Return to the ship to receive an invitation to a private room in the Jekk'Jekk Tarr Bar You have to travel alone so walk towards the entrance to the docks and Atton will see you off and give you some medical supplies. <tbody> </tbody>

The game's perspective will switch to Atton who has decided to cool off in the bar. Here you will be attacked by the Twin Suns, the Twi'lek bounty hunters. This battle can be won easily with a couple of cheap methods. First off, you can cover the floor of the cantina with mines earlier in the game. Or, you can hide behind objects like the doorway to force the Twin Suns to fight from a distance. Their blaster shots are not nearly as powerful as their melee attacks so you can damage them from afar with grenades. Mira Next, you will take control of Mira and walk into the private lounge of the Jekk'Jekk bar. Watch the cut scenes that follow and you will again take control of the main character in a hideout in the flop house. Return to the Jekk'Jekk bar. <tbody> </tbody>

Tartunnels.jpg

This will permit you access into a room where a droid will provide T3 with Vogga's launch codes. Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to search the remains of the droids to find another piece that is necessary to activate the HK-47 droid on the Ebon Hawk. Goto's Ship You enter Goto's ship with two characters from your team. The room you start in contains a utility droid. Download the program "shutdown" from this droid and move into the next room which is filled with mines droids. There are many consoles throughout Goto's ship. In order to access many consoles you will either need numerous computer spikes or enter the "count". This number corresponds to the transmission broadcasts from destroyed droids. These broadcasts appear on the screen before the droids explode. The count table is as follows: Zero Zero Zero: 0 Zero Zero One: 1 Zero One Zero: 2 Zero One One: 3 One Zero Zero: 4 One Zero One: 5 One One Zero: 6 One One One: 7 There are also programs that can be downloaded from maintenance droids scattered throughout the ship. Once you find a program, be sure to upload it to a console and run it through "system control" on any unlocked console. This will take down Goto's defense systems completely. In between the two sets of cells on the eastern section of the ship there is an audience chamber where you can release the main character to form a full party. Both cell blocks contain maintenance droids with helpful codes. The console in the audience chamber also has a code to access power distribution. When you enter the area of the ship near the torture chamber there is a work bench and a lab table to make use of. There is also a scene showing Goto activating the mine fields on the ship. <tbody> </tbody>

While traveling through the ship be sure to:

  • Shut down the power distribution
  • Reset the turrets to cancel their advanced targeting systems
  • Shut down the mine fields

When you reach the bridge, check the small plasteel container on the right side to find the Droid controller codes. Enter these into the main console and shut down the droids on the ship. After you have disabled the secondary power, the cloaking system on Goto's craft will be shut down and bounty hunters will board. Check the map and head back towards the Ebon Hawk to. There are groups of bounty hunters on the way including a second battle with the Twin Suns. Back on Nar Shadaa You appear back in the Flop House district in Zez-Kai Ell's chambers. Light side followers will have the chance to recruit this Jedi. Darker players can either battle him, or learn from him and send him away. Next you should return to Vogga the Hut's chambers to complete his quest to destroy Goto. Collect your reward and return to the Ebon hawk.

On to Walkthrough Part 6 ...

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Walkthrough

Introduction & faq.

  • Introduction & Advice
  • Walkthrough FAQ
  • Ebon Hawk Adrift

Peragus Mining Facility

  • Administration Level
  • Mining Tunnels
  • Asteroid Exterior
  • Dormitories
  • Command Deck
  • Crew Quarters
  • Engine Deck
  • The Ebon Hawk
  • Residential 082 East
  • Entertainment 081
  • Dock Module
  • Czerka Offices
  • Residential 082 West
  • Bumani Exchange
  • Restoration Zone
  • Czerka Site
  • Underground Base
  • Polar Plateau
  • Secret Academy
  • Jungle Landing
  • Mandalorian Ruins
  • Iziz Spaceport
  • Merchant Quarter
  • Western Square
  • Iziz Cantina

Nar Shaddaa

  • Refugee Landing Pad
  • Entertainment Prom.
  • Refugee Quad
  • Jekk'Jekk Tarr
  • Jekk'Jekk Tunnels
  • Goto's Yacht
  • Khoonda Plains
  • Crystal Cave
  • Jedi Courtyard
  • Enclave Sublevel
  • Valley of Dark Lords
  • Sith Academy
  • Shyrack Cave
  • Secret Tomb
  • Ruined Merchant Qtr.
  • Jungle Tomb
  • Royal Palace
  • Rebuilt Jedi Enclave
  • Res 082 West Redux
  • Res 082 East Redux
  • Ent 081 Redux
  • Ravager Cmd. Deck
  • Ravager Bridge
  • Trayus Academy
  • Trayus Crescent
  • Trayus Proving Gnds.
  • Trayus Core

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How do I get past goto ship?

Star wars: knights of the old republic ii - the sith lords, xbox android ios (iphone/ipad) linux macintosh nintendo switch pc, star wars: knights of the old republic ii - the sith lords (xbox).

  • The auxiliary console says access full and I cant access it. I cannot switch primary power to secondary.Help. disturbed747 - 15 years ago - report
  • Check the whole ship. You will find a program named shutdown. Switch every system to secondary and then use the program and then fight your way through the bounty hunters to the ebon hawk, and take off. A Goto droid comes with you though. darthmaul1995 - 15 years ago - report 5   1
  • There should be a program were goto holds you hostage that lets you open the secondary console and transfer everything to console 2 and use the shut off program Atomization - 14 years ago - report 4   0
  • The shutdown program is in the droid when you first walk in it looks like your T3 droid greek175 - 14 years ago - report 2   1
  • I don't remember which you need the power on, though I think it's secondary, but I think your game glitched JamesJimmothy - 15 years ago - report 1   3
  • After beating everyone get your person and go to the bridge and transfer all systems to the secondary genorator and then destro the to primary genorator one bashing it. Then run the hatch where ou came in while killing the the aleins. darknessry - 15 years ago - report 1   3
  • Sorry I ment "destroy the primary" darknessry - 15 years ago - report 1   3
  • Destroy the primary then go back to the ship and go back to the planet. Get your main person back. darknessry - 14 years ago - report 1   3
  • You have yo get all of the programs go through the hall with the turr ets and kill them and go through the door.You will find he or she on ether side gutpuncher54 - 13 years ago - report 0   2
  • You need the overide thing. Resisting94 - 13 years ago - report 0   3

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COMMENTS

  1. Star Wars Knights of the Old Republic II: The Sith Lords/Goto's Yacht

    Goto: It is unknown to all but a few, but the Republic lost the Jedi Civil War. At the time of their defeat, the Republic was on the brink of collapse. Rather than remain and continue his campaign against the Republic, however, Revan chose to leave known space.

  2. Guide part 9

    Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to ...

  3. Once again, I need help.........on Goto's Yacht

    There is just something about this game, I really don't know. In KOTOR I never had problems like this. Okay I'm on Goto's Yacht. I saved the exile and now I'm trying to get off. Well the Gamespot strategy guide says that I need to goto the bridge. I did that. It said that I need to open that cyli...

  4. Where can I find the Power distribution access code on Goto's vessel

    Where can I find the Power distribution access code on Goto's vessel 1 Star Wars: Knights of the Old Republic 2 - The Sith Lords (Star Wars: KOTOR2) PC Xbox Mac Linux

  5. How do I get past (Gotos ship)?

    In the room you find the exile, there is an "auxilary console" in the back of the room. get the codes for the power sytem from this computer and use the on the the bridge console. you need to switch the cloaking device the secondary power and then run the shutdown program

  6. HELP!! KOTOR 2 GOTO YACHT : r/kotor

    KOTOR 2 GOTO YACHT : r/kotor. HELP!! KOTOR 2 GOTO YACHT. Hey! So I'm on the yacht and on the bridge. I can't remember what to do on the console. I go to power distribution, overload and it says failure: power supply systems running at...blah blah blah. I hit reset and it says: failure: safety protocols in place, blah blah blah.

  7. Stuck on Goto's Yacht

    For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Stuck on Goto's Yacht". ... you have to transfer all the non-critical systems to use the auxiliary power supply, which you then have to turn off. ... Enemies on Goto's Yacht can also have delayed loot drops, meaning you might've ...

  8. Goto's yacht, of course : r/kotor

    Go back to the Audience Chamber (where you spoke to Go-to) and access the console there. It'll give you the codes to unlock the power system. Then go to the bridge and you should be able to shut down the primary power. Since you have the exit hatch switched to the secondary power system, the hatch to the Ebon Hawk should now be open. Icarus_Nine.

  9. Which party members to board Goto's yacht? : r/kotor

    Two key requirements. Someone with anti droid force powers.At least Disable droid (preferred) or Force Lightning. Having Force Powers in crowd control is also helpful in the 2nd half of the yacht, especially in Restored Content. That would be Kreia (preferred for EXP bonus) or Visas.. Someone with Computer Use, Repair, Security, and Demolitions (and the corresponding Awareness to detect the ...

  10. Problem shutting down power on Goto's Yacht

    For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "Problem shutting down power on Goto's Yacht". ... Problem shutting down power on Goto's Yacht Star Wars: Knights of the Old Republic II - The Sith Lords PC . ... I have all the programs, and have switched everything over to secondary ...

  11. GameBanshee

    Activate your energy shields and your force power Energy Resistance if you have it, and use your most potent mass-affecting force powers on the droids and turrets. When you open the door to #6, you'll be reunited with your main character, finally. 6 - Main Character & Console.

  12. Kotor 2 TSLRCM 1.8.1 Walkthrough part 20

    Goto, the greatest leader of all the Exchange, finally meets the Last of the Jedi, who has broken his ties to the Order a long time ago.After a small chat ab...

  13. Star Wars: KOTOR II

    - Playlist for Knights Of The Old Republic II -http://bit.ly/2bk8UCUKreia and Mira wander from death-trap to death-trap inside Goto's Yacht, searching aimles...

  14. Door won't open on Goto's yacht

    Posted March 27, 2008. I tried searching for info on this but nothing came up. I'm currently totally stuck on Goto's yacht. I've already switched everything to the secondary power source and I shut it down. When I look at the status, it shows that the cloaking device is down, the door seal is down, etc. I've been attacked by all of the bounty ...

  15. Goto's Yacht help *Spoilers*

    The layout of GOTO's yacht is confusing your first few times through the game. Looking at the map, the bridge is on exactly opposite side of the screen from the audience chamber where you regained control of the Exile. If you've cleared out the room full of turrets, pay careful attention on the map to where the exits to that room are - you have ...

  16. Star Wars KOTOR 2 Walkthrough (Dark Side) 92: Goto's Yacht ...

    For HD mode without frame skips:http://www.youtube.com/watch?v=BUGyzaOSkOA&feature=hdAfter looting Goto's vaults, we approach the Bridge. Goto has a new pla...

  17. How do I get past goto ship?

    Switch every system to secondary and then use the program and then fight your way through the bounty hunters to the ebon hawk, and take off. A Goto droid comes with you though. darthmaul1995 - 15 years ago - report

  18. Goto's yacht

    3) Make sure you use "Upload program" to upload this power-control. 4) Go to the deck, switch over power from second to first (or the other way around, see Starting post) 5) Use the console, power-control, then run "Shutdown". 6) Battle the new enemies and exit the way you entered...

  19. How the heck do I get past this on the Yacht in KOTOR II?

    You have to switch the systems over to the secondary/auxiliary power distribution first and then shutdown on bridge, which I think you do on a console in the room you have the convoy with Goto hologram/find your main char in again.. .. I may be wrong; many walkthroughs online if I am. Reply.

  20. Goto's Yacht : r/kotor

    Force Lightning would help against other organics. Someone with Computer Use, Security, Demolitions, Repair. This is usually T3-M4 with the Class skill: Demolitions feat, or Bao-Dur, or Mira (if light sided, but no Security). Use the Energy Resistance force power to cut the energy damage inflicted.

  21. Stuck at the Goto Yacht. KOTOR 2 : r/kotor

    KOTOR 2 : r/kotor. Stuck at the Goto Yacht. KOTOR 2. Hey, I have done everything, killed all the stuff in there and gotten all the programs (including shut down.) I go to the secondary console at the bridge and have moved everything to the secondary thing. And then I go to the main command console and try to run shut down program and it gives ...